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| Upcoming Step - Sunday, February 07, 2010Well, last weeks I was busy testing and fixing bugs. Although Neoforce Controls are not yet in the state I would like to have them, I decided I'm gonna push them into Beta later this week. The release will contain new Console control, polished some of the old controls and as usually bug fixes.
By this occasion, after many kept asking me for releasing full source code, I decided to do so, regardless the fact I wasn't sure if I should, because it surely takes away another chunk of my (already subtle) free time. Anyway, the main reason - hoping source code makes your lifes easier - won at the end. Neoforce Controls in its binary form are still free for you, but Neoforce Controls Source is availabe only after purchase based on a subscription model. For more information visit new Subscription section. |
| Few Fixes - Sunday, January 24, 2010This build has been released due to some issues that have been fixed. See change log for details. Also one new property has been added to Manager. InputMethods allows to specify what input methods you want to use for navigation and input.
Update: BillVee confirmed this build is again fully working on Xbox 360. |
| More on RenderTargets - Saturday, January 09, 2010I have uploaded new build. In this build I have modified and added some methods for better Xbox 360 compatibility while using RenderTargetUsage.DiscardContents. For more details how to use it correctly you can new RenderTargets sample in the installation package or recent topic on the forum.
I'm currently finishing Console control. You can expect it to be released in the next build. Here is a preview picture of the work in progress.

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| How To - Wednesday, January 06, 2010If you are still experiencing "purple flashing" in your application while using Neoforce Controls, please, see this topic. |
| Minor Major Update - Friday, November 20, 2009As of today I'm convinced I have definitely got rid of purple flickering bug. Prove me I'm wrong! :)
I have added some new properties to Manager, so it supports rendering to render targets better. Now it is pretty easy to design UI for basic resolution and scale it up for higher resolution if you wish so. Just remember to set Manager.InputOffset property to right values to make sure the mouse input works well.
Another change -- Manager now handles drawing, logic and input 60x per second. This can be changed by setting Manager.TargetFrames property to another value or set it to 0 to stop this limitation. This improves performance by a fair bit. |
| Multiline TextBox - Tuesday, November 17, 2009First of all, I'd like to thank Budoray and Supplant Networks for donating and recent support. Your help is really appreciated, thank you!
New release is up and in my opinion, the greatest additiion is reworked TextBox control. Now it supports multiline mode and text selection with the mouse. This makes it currently the most advanced control in the system. Unfortunately, for performance issues, I had to disable Word Wrapping function in this build.
Also there is a small change to GraphicsDevice settings, however, it might have a big impact on performance or functionality. I have changed RenderTargetUsage to PlatformContents, so please, report any anomalies on both platforms. This is intended to be the first step towards elimination of the purple flickering problem. |
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