Ryann wrote:
You can very easily go thru the first level controls collection and check their position and visibility and if needed check focus for keyboard or gamepad events.
This is not that simple with controls going outside of their parents rectangle. This happens for example when putting a Console on a Window and Anchoring it with All; the dropdown containing the channels will be outside of the window's rectangle.
This library is so extensive that to me it is the de-facto standard for XNA UI controls but this 'minor' issue makes it impossible for me to use and superimpose it on top of my gameplay screen.
If there is another workaround that covers this case, I would love to hear about it. If not, here's another vote to put the feature into the awesome library that it is