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News
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| Next Release - Sunday, August 15, 2010I have successfully implemented new rendering method. All controls are working and now I have started conversion to XNA 4. Currently I have managed to compile and run the project. There are still some minor issues popping up like problems with alpha blending or clipping, but I'm working on it. The next step I'm gonna try is to create Windows Phone version.
So to answer the question. My plan is to release next version once XNA 4 hits final release. |
| Site Registration - Monday, July 26, 2010Another issue after last update has come up. Registration process for new users is not working at the moment. Sorry for possible inconveniences.
Update: Registration process for new users is working again. Thank you, guys, for reporting these issues. |
| Downloads - Thursday, July 22, 2010Download links are currently broken. The cause seems to be migration of the site to .NET Framework 4.0. I'm working on a fix.
Update: Links are working again. |
| Back in Business - Sunday, July 11, 2010After quite long time I'm back and working on Neoforce Controls again. This time I'm gonna take it from the other end. I'm not improving any particular control, not even adding new one, but I focus on improving system itself. Currently I'm working on new rendering method, which should eliminate actual limits when rendering a lot of controls -- especially on low performance systems. This is a major change to the core and it will need a lot of testing and probably rewriting/revising some controls. Check back later for news. |
| Service Update - Wednesday, April 21, 2010A new build has been uploaded fixing minor bugs that have been reported recently. |
| New Release - Tuesday, March 16, 2010 Version for this build has been raised to 0.6. Remember to update version descriptor for your customized skins as well, please. Assemblies in this version are signed (as requested).
Neoforce Central application and GettingStarted sample have been modified. Application framework is used now. Application framework is derived from standard Game class and simplifies general steps you have to do when using the library. It has built-in support for handling render targets rendering in all modes (PlatformContents, DiscardContents, PreserveContents). The Draw() method is set properly to render both your scene and UI. Your scene rendering code should be placed in an overriden Application.DrawScene() method.
And of course, you can use Neoforce Controls without this framework class.
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